Today’s blog post is about a special project that I’m working on called Project Dodger (temporary name).
Like many games, this will have the same theme- trying to avoid being killed The main character of the game will have to dodge missiles (hence the name) and try to survive as long as possible. This won’t be an easy task because the longer the game progresses the more fast paced it will become.
In this first sprint of development I focused on making sure that the main jump mechanic felt right. To achieve this I decided to reset the player’s velocity before every jump, this makes the jump feel more responsive especially when you try to jump after a long fall
I also added a trail to the player and some glow to make it slightly more visually interesting. I will make another post where I go into the details of how I achieved this look
I will be posting updates in my blog about the process of making the game. Leave your thoughts and comments below. Until next time