DevLog #3

Once again another blog post on project Dodger,

I added the first enemy missile to the game,  it shares some visual effects with the player. I spent quite a bit of time playing with the physics engine to get it moving in a way that was predictable but not too easy to dodge.  The enemy’s very basic AI basically sends it moving towards the player at full speeds.  They are limited by their low acceleration, meaning they cannot easily come to a full stop but once they have you in their sights it becomes hard to dodge them.

 

I am going to try to design a couple of different types of enemies to keep the gameplay fresh, each one having slightly different movement code and stats

Leave your thoughts and comments below. Until next time